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@gabreusenra.bsky.social network
Stop using Random.Range for screenshake. It looks jittery.

Use Perlin noise mapped to a 'trauma' variable that decays. It creates a smooth, cinematic rattle that feels like real physical weight.

What’s your favorite juice secret?

#gamedev #indiedev #coding
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@robproductions.bsky.social network
I updated my spline-based object placement tool to add positioning offset features! This level design tool is free and open source for everyone to use❤️
Check out version 0.3 here: github.com/RobProductio...
#gamedev #indiedev #indiegame #leveldesign #opensource #programming
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@programmerhumor-io.bsky.social network
Why Do They Insist On Post-Processing?

#programming #Gamedev #Motionblur #Gameoptimization #Graphics

https://programmerhumor.io/gamedev-memes/why-do-they-insist-on-post-processing-9b3m
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