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@gabreusenra.bsky.social network
Stop using Random.Range for screenshake. It looks jittery.

Use Perlin noise mapped to a 'trauma' variable that decays. It creates a smooth, cinematic rattle that feels like real physical weight.

What’s your favorite juice secret?

#gamedev #indiedev #coding
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@robproductions.bsky.social network
I updated my spline-based object placement tool to add positioning offset features! This level design tool is free and open source for everyone to use❤️
Check out version 0.3 here: github.com/RobProductio...
#gamedev #indiedev #indiegame #leveldesign #opensource #programming
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@schoeyfield.com network
A select group of audio drama or actual play creators who ask nicely can now Claim their show on Bard, which will let you control how it's presented. In the future you'll have special metrics (and, maybe ... migrate entirely to Bard's hosting). #indiedev #podcasting #audiofiction #actualplay #ttrpg